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May 2012
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Archive for the Computers Category

More Cryostasis

So having completed Assassin’s Creed, I returned my attention to Cryostasis. Man, this game gets weirder by the minute!

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Assassin’s Creed: The final chapter?

When I finally got my mum to **** off and stop ruining my life, I got to play some more AS.

First I was sent to assassinate somebody (surprise!), and it turned out there were six somebodies to chase after. And each one of them is inside a courtyard, with two guards and a crowd of people blocking my way. There’s no obvious way to climb in without attracting way too much attention. I did manage to go up to one of the guards and kill him with the hidden blade, and just about get to the other guy and kill him before he noticed. That dispersed the crowd so I could get through the doorway. But then, predictably, I was spotted and a complex, cramped battle ensued.

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Assassin’s Creed, part 5

Yes, there’s more.

I spent almost the entire weekend playing Assassin’s Creed, so consequently rather a lot happened in-game. Far more than I can actually remember now, so I’ll just include the more amusing hilights.

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Assassin’s Creed, part 4

I didn’t get to play for very long last night. I tried several routes south; all of them ended up with me in the restricted area. The gap apparently can’t be jumped even on horseback, and when I tried to go back some nutter sliced up my horse. I tried to fight him, but to no avail. Now most guards, if you just repeatedly click the mouse, eventually they die. But this guy is apparently unkillable. Hmm, whatever.

So I tried travelling east instead. In spite of what the status indicator said, I didn’t have much trouble. In one small village I suddenly got chased, but I just galloped to the viewpoint I was trying to reach, and started climbing. I got a few arrows fired at me while I’m scaling the wall, but once I was up high all I got was the flashing yellow alarm. Dive off the top and sit in the hay for, like, 6 seconds or so, and the blue light turns to green, and everybody forgets all about me. Jump out, get on my horse (which has randomly followed me, even though I’m hidden), and off I go.

At another point I got chased. I gallopped off. The alarm turns from red to yellow. I get to the next village and casually walk through, all the time with this alarm going off. Nobody cared. And when the next chunk of the map loaded, the alarm magically went away.

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Assassin’s Creed, part 3

So last night I was able to fire up the game again.

As you might recall, I was trapped on a boat. But on reloading the game, I have now magically reached the Assassin’s Bureau. (Which is interesting, because so far I’ve been unable to find it…) So I walk in, and the guy tells me that I need to track somebody down. OK, well I guess I’d better go walk around randomly then?

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Assassin’s Creed, part 2

I played AS some more last night. After going through the fifteen levels of menues to get into the game, I find myself standing in an empty room. So… oh yeah, that’s right. The guy said there are 9 people I need to kill or something. So I guess I need to go somewhere? Hmm.

I walk outside the building and some guy says something about a sword demonstration. Oh yeah, that’s right, now I’ve got my weapons back, it said I could go practice fight technique out in the yard. Well anyway, as far as I can tell, fighting people is pretty easy. Draw your sword, keep clicking the mouse button. The enemy gets a pretty brutal seeing to. If you hold shift, sometimes you can throw people to the ground. (Seems to work roughly 20% of the time, at random.) I still haven’t figured out what the hell “Button 1” and “Button 0” refer to.

For reasons unknown, only one enemy ever attacks you at a time. It’s strange, but it’s true. (And it’s quite helpful.)

Most of the rest of my play session was spent walking to Damascus. Let me tell you, it took a loooooooong time to walk that far. I’m not even kidding.

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New tricks

I played Portal again the other day. Now why would I do that?

I’ll tell you why. All over the game, more of those little radios have appeared. Each one has a little red light on the front, but if you take it to a specific point on the map, the music stops playing, a bunch of morse code can be heard, the light turns green, and an acheivement progress notification flashes up in the corner of the screen.

The achievement is called “transmission received”. Apparently it’s somehow related to Portal 2, which is meant to be officially in production now. And it’s supposedly a much, much bigger stand-alone game.

They’ve also changed the game’s final ending slightly, as can be seen online. Apparently after you destroy GLaDOS and lay in the wreckage, the unseen Party Associate robot thanks you for assuming the Party Position and slowly drags your limp body back into the facility.

Personally, replaying the game I found the radios to be quite annoying. I just found the loud distored music blaring constantly in the background to be very distracting. And while some of them are easy enough to crack, many of them are positioned in absurdly unreachable locations, even for somebody equiped with a portal gun.

Two games

My dad obviously had no idea what the hell to get for my birthday, so he got me some games. Apparently most shops only sell games for PS3 or Xbox or something, and finding PC games isn’t easy. (Unless you want the £2 games like Quake or HalfLife.) What he eventually gave me was Assassin’s Creed and Cryostasis.

Now from what I’ve heard, Assassin’s Creed was OK, but Assassin’s Creed 2 was infinitely better. We shall see. But I started off with Cryostasis (which I’ve never heard of).

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